Monday, 21 March 2011

REVENGE... Two sugars please

Asking someone to repeat a phrase you'd not only heard very clearly but were also exceedingly angry about was around Defcon II in the lexicon of squabble.
-- (Terry Pratchett, Witches Abroad)

Kane angry, Kane want revenge.

I'd been chasing a Thrasher that had tried to take up residence in our local 2/10, The fella had cloaked when I entered the third room so I hung about and made a general nuisance of myself in a Succubus frigate until he resigned to his fate and warped out.

Then there was a Sentinel

Hull: Crucifier Class
Role: Electronic Attack Ship

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level

Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level

I have never in all my years fought against a Sentinel and I was well up for this.

The Cunning Man, a Rifter class frigate is chosen to be the blunt instrument to bludgeon the Sentinel into just another wreck.

The first engagement would take place in the 1/10 complex, a strange place for a frigate duel but I made my way there. Entering the plex he was 112 clicks away so I started to close the long distance at full thrust.

I get closer and once within overloaded scram range I lock and engage. Sentinel, casual as you like, engages back.

He dips deep into shields before my cap disappears, tackle mods off, he easily gains range, light tech 2 drones swarm around my Rifter as I try valiantly to swat them away, popping one before The Cunning Man is no more.

I warp my escape pod out sharpish, this will not stand, I fucking loved that Rifter. I dock and requisition a new Rifter assembled immediately, grab some ammo and head on out, this fight is very far from over.

Some of the locals are out to get the Sentinel pilot but I take The Cunning Man to the 1/10 plex gate and wait. It doesn't take the sentinel long to warp to me, I engage immediately, ignoring drones, guns overheated.

My cap is gone but he's deep into armour, he activates the gate, trying to run away...

A single rocket, zig zags its way across the void, slamming into the Sentinel hull as it enters warp.

With nothing to warp, the escape pod sits idle, even as I lock it, tackle it and offer it the terms of its release.

It silently declines.

A good fight and a test for sure, the Sentinel intrigues me and is something I'm going to look into.

I would later lose The Cunning Man to the same Sentinel in the 2/10, not being able to kill off his seemingly endless supply of drones quick enough, but, I think I'm still ahead :P

Just had a great little fight against Raptor and Rifter combo, they warped right on top of me at the gate to the 2/10 complex and needless to say it led to a sticky end, for them at least.

Two Rifters lost but there are always more Rifters.

Shout out to my homeboy Darthimus, without whom I would not be able to achieve the victories I do, his inspiration and guidance over the years have helped me become the Pirate I am today :P

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