Quote #205.
He nodded to the troll which was employed by the Drum as a splatter [footnote: Like a bouncer, but trolls use more force].
-- Nobby takes Carrot for a drink in The Mended Drum
(Terry Pratchett, Guards! Guards!)
It's been a better month so far, considering last months disaster where for the first time in my long career as a Pirate I operated at a loss, even 5 billion in loot wasn't enough to cover said losses.
With that I return you to your regular update of Piratey goodness.
The Hunting so far today took in the sites of the area, setting up as is my way, the entire area is scanned and bookmarked, and with that it's only a matter of patrolling and seeing if anybody is foolish enough to venture forth to find fame and glory.
Eifer as always proves to be ground zero and my first catch of the day. A lone Cyclone battle cruiser lingers in system and core probes appear on scan, he's actually probing for something, must be a combat site, so I check my bookmarks and there are none, but the Cyclone goes off scan and leaves system, oh well, moving on, I start my patrol once again.
Minutes later, a birdy whispers in my ear that the Cyclone is back, in the direction of a Data site....
"Are you making fun of me, a Cyclone, data running?"
I head back to Eifer and it does seem to be the case, I focus my remote cameras on the Cyclone and see he has missile launchers fit, so I warp away to a safespot, drop a mobile depot and refit for tank, with a neut for added pressure.
I warp back at range, then warp on top of a can he's busy hacking, I engage with scram and web, deploy drones and settle into a neat orbit. He deploys a flight of tech 2 hammerheads and starts shooting at me, I focus my flight of warriors on his drones to eliminate as much incoming DPS as possible.
Nathaniel Belruld > expensive ship to be pirating in isn't it?
With his drones out the way I'm still taking damage, my speed with an afterburner in a relatively tight orbit not enough to mitigate missile damage, so I start using my repper, overloaded, boosted with a cap charge, I keep it running sporadically, every now and again with an extra hit of ancillary repair, I had recalled my warriors and deployed hobgoblins, they chewed through his shields, nommed through his armour and snacked on his hull, all that was left was a violent explosion.
Kane Rizzel > business is good, what can I say :)
Kane Rizzel > gf
I scoop the loot and head back home to refit to my normal hunter/killer load out.
Later on this afternoon, while on patrol I warped past something odd on the scanner in Hrondmund, a Navy Vexor running a site, must be an anomoly as all the scannable sites in system weren't combat, so I started the process of manually scanning the anomolies until I found him, which of course I did, come on, this is me, I warp in, but he's eighty clicks away, next to a mobile tractor unit, he's almost done with the last wave so closing under cloak would take too long, so I quickly bookmark the mobile tractor and warp towards the sun, I engage warp back to my bookmark and drop cloak just before I land.
My prey is right in front of me as I nearly careen straight into him as I land, warp plasma streaming off my Sisters of Destruction frigate, I haven't refit, I'm full hunter/killer mode, dual scram and propulsion, I engage a tight orbit with MWD rocketing me in a dizzying spin. I lock his drones, a mixed bag, Integrated and Fed Navy Ogres, a single tech 1 hammerhead and hobgoblin and a lonely salvage drone. I quickly decide that the threat they pose is negligible and send my warriors out to play.
At no point does the Navy Vexor aggress, he makes a weak move to escape , almost in vain, but my Sisters of Destruction frigate is up to the task, there will be no escape, no quarter, take everything, give nothing back.
The Navy vessel explodes, raining bits of debris across the my Astro.
I hang about to kill the Mobile Tractor as the stupid thing has stolen the loot, and if there's any stealing to be done it will be done by me.
Showing posts with label Sisters of Destruction. Show all posts
Showing posts with label Sisters of Destruction. Show all posts
Tuesday, 11 March 2014
Thursday, 30 January 2014
Sisters of Destruction
He wondered reflectively what would happen if you asked a nun where the
Gents was. Probably the Pope sent you a sharp note or something.
-- (Terry Pratchett & Neil Gaiman, Good Omens)
The life of a Pirate is a tough yet rewarding game, a lot of cat and mouse. Preparation is key, along with a great deal of patience. With these things in mind, a successful Pirate prepares his day, systems are scanned and traps baited.
The prey seeks riches, and they are to be found in relic and data sites around New Eden.
One of the verses more beneficial organisations recently launched a range of ships suited to exploration, the Sisters of EVE produced in great secrecy a frigate, cruiser and now a battleship, who's main purpose is to exploit exploration sites and plunder their riches.
The Astero is a Frigate designed for both exploration and combat
Traits Amarr Frigate skill bonus per level:
4% bonus to armor resistances
Gallente Frigate skill bonus per level:
20% bonus to drone hitpoints
Role Bonus:
100% reduction in CPU requirement for cloaking devices
37.5% increased strength for scan probes
+10 virus strength for Relic and Data Analyzers
Note: can fit covert ops cloaks and use covert jump portals
Development
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal.
It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.
And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
The Astero is the perfect exploration vessel and I was almost expecting to see every relic and data hunter in the universe flying them. Strangely enough that has not been the case, So I took it upon myself to introduce the locals to the grand nature of the Astero, exploit the explorers.
Anatomy of a Hunt
As I mentioned earlier, a hunt requires two key elements, preparation and patience.
In preparation, the systems surrounding my home of Gusandall are regularly scanned, bookmarks are made of all sites.
All my associates have perfect skills for scanning, some with full Virtue and Poteque scanning implants. However with the Astero, my perfect scanning skills and just simple Sisters Core Scanner Probes, I am able to hunt almost independently with further range.
My standard fit is dual propped with a web and laser, but the nature of the hunted necessitates a few minor changes. The introduction of the mobile depot means you can refit on the fly as you wish.
Whether by patrolling your traps, or by using scouts, once a target presents itself it becomes a game of patience.
Scan probes are spotted in Eifer, a likely customer appears on the local comms list. I move in and wait.
As with most things, patience does pay off and my target warps in, ready to hack and analyse his way to fame and fortune.
I engage thrusters under cloak and close the gap... Cloak drops, target resolves and dual scrams kick in, Hobgoblins in space, they race to engage.
The target quite literally melts under a barrage of thermal death rays emanating from the Astero's drone death squad. Not so much an explosion, more like a soap bubble popping, bits of molten metal spraying against my Sisters of Destruction space boat.
The escape pod jettisons but the Astero is a fast locker. Terms are offered...
Terms are declined unceremoniously and negotiations violently end.
All that's left is to scoop the loot, the corpse and remove any evidence
Clean up, leave no footprint, let the trap lie in wait once more.
Once back home, you can now see why dual scrams have become necessary. it seems sales of warp core stabilisers have increased.
This is Piracy, pure and simple, the purest form of my trade, whilst it isn't as lucrative as the days of old, it still makes ISK, take everything, give nothing back.
A little lesson learnt at EVE University
-- (Terry Pratchett & Neil Gaiman, Good Omens)
The life of a Pirate is a tough yet rewarding game, a lot of cat and mouse. Preparation is key, along with a great deal of patience. With these things in mind, a successful Pirate prepares his day, systems are scanned and traps baited.
The prey seeks riches, and they are to be found in relic and data sites around New Eden.
One of the verses more beneficial organisations recently launched a range of ships suited to exploration, the Sisters of EVE produced in great secrecy a frigate, cruiser and now a battleship, who's main purpose is to exploit exploration sites and plunder their riches.
Astero
The Astero is a Frigate designed for both exploration and combat
Traits Amarr Frigate skill bonus per level:
4% bonus to armor resistances
Gallente Frigate skill bonus per level:
20% bonus to drone hitpoints
Role Bonus:
100% reduction in CPU requirement for cloaking devices
37.5% increased strength for scan probes
+10 virus strength for Relic and Data Analyzers
Note: can fit covert ops cloaks and use covert jump portals
Development
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal.
It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.
And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
The Astero is the perfect exploration vessel and I was almost expecting to see every relic and data hunter in the universe flying them. Strangely enough that has not been the case, So I took it upon myself to introduce the locals to the grand nature of the Astero, exploit the explorers.
Anatomy of a Hunt
As I mentioned earlier, a hunt requires two key elements, preparation and patience.
In preparation, the systems surrounding my home of Gusandall are regularly scanned, bookmarks are made of all sites.
All my associates have perfect skills for scanning, some with full Virtue and Poteque scanning implants. However with the Astero, my perfect scanning skills and just simple Sisters Core Scanner Probes, I am able to hunt almost independently with further range.
My standard fit is dual propped with a web and laser, but the nature of the hunted necessitates a few minor changes. The introduction of the mobile depot means you can refit on the fly as you wish.
Whether by patrolling your traps, or by using scouts, once a target presents itself it becomes a game of patience.
Scan probes are spotted in Eifer, a likely customer appears on the local comms list. I move in and wait.
As with most things, patience does pay off and my target warps in, ready to hack and analyse his way to fame and fortune.
I engage thrusters under cloak and close the gap... Cloak drops, target resolves and dual scrams kick in, Hobgoblins in space, they race to engage.
The target quite literally melts under a barrage of thermal death rays emanating from the Astero's drone death squad. Not so much an explosion, more like a soap bubble popping, bits of molten metal spraying against my Sisters of Destruction space boat.
The escape pod jettisons but the Astero is a fast locker. Terms are offered...
Terms are declined unceremoniously and negotiations violently end.
All that's left is to scoop the loot, the corpse and remove any evidence
Clean up, leave no footprint, let the trap lie in wait once more.
Once back home, you can now see why dual scrams have become necessary. it seems sales of warp core stabilisers have increased.
This is Piracy, pure and simple, the purest form of my trade, whilst it isn't as lucrative as the days of old, it still makes ISK, take everything, give nothing back.
A little lesson learnt at EVE University
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Well i guess it didn't help that local window is currently broken and doesn't show any kind of standing info.
Note to self : Take more time to check intel before engaging in any activity.